package com.vinjogames.util;

public class UnitUniqueConstants {
	public final float DEFAULT_ACCURACY;
	public final float DEFAULT_MOVE_PER_AP;
	public final int DEFAULT_MOVE_AP_TOTAL;
	public final int DEFAULT_HEALTH;
	public final int DEFAULT_ARMOR;
	public final float DEFAULT_WEAPON_DAMAGE;
	public final float DEFAULT_POWER;
	public final int DEFAULT_FOOD_COST;
	public final int DEFAULT_ATTACK_COST;
	public final float DEFAULT_ATTACK_RADIUS;
	
	public UnitUniqueConstants(float acc, float movPerAP, int movTot, int health, int armor, float dmg, float pow, int food, int attackCost, float attackRadius) {
		DEFAULT_ACCURACY = acc;
		DEFAULT_MOVE_PER_AP = movPerAP;
		DEFAULT_MOVE_AP_TOTAL = movTot;
		DEFAULT_HEALTH = health;
		DEFAULT_ARMOR = armor;
		DEFAULT_WEAPON_DAMAGE = dmg;
		DEFAULT_POWER = pow;
		DEFAULT_FOOD_COST = food;
		DEFAULT_ATTACK_COST = attackCost;
		DEFAULT_ATTACK_RADIUS = attackRadius;
	}
}